Is Drops of God Worth Reading? Review & Where to Read

Quick Answer
Yes, even if you've never cared about wine. The contest structure and the way it translates taste into vivid, specific imagery carries the series a long way.
Quick Verdict
“No business being this tense for a manga about sniffing wine, but the inheritance-contest structure turns every glass into a chapter-ending cliffhanger.”
Best for: Readers who like competence porn and rivalry stories, and don't mind a series that takes its niche subject completely seriously.
Not for: Readers who want fast pacing or a story that isn't built around the same basic contest structure for dozens of volumes.
- Type
- Manga
- Genres
- Drama
- Status
- Completed
- This review
- Minor Spoilers
- Author
- Tadashi Agi
- Artist
- Shu Okimoto
- Publisher
- Kodansha
- Platform
- Kodansha Comics (digital, via comiXology/Kindle)
| Quick facts | |
|---|---|
| Format | Manga (seinen), 439 chapters, 44 volumes |
| Run | 2004–2014 · completed |
| Community score | AniList 7.1 |
| Where to read | Kodansha Comics (digital, via comiXology/Kindle) — official |
Overview
Drops of God starts with a death and a dare. Yutaka Kanzaki, Japan's most famous wine critic, dies and leaves his massive collection to whichever of his two heirs can first identify twelve legendary wines — the "Twelve Apostles" — and then name the single greatest wine of all, the "Drops of God" itself. One heir is Shizuku Kanzaki, his biological son, who grew up resenting his father's obsession and knows almost nothing about wine. The other is Issei Tomine, his father's adopted protégé, already a celebrated critic in his own right. What follows is 44 volumes of tasting, arguing, and travelling the world's wine regions, written by the sibling duo working under the pen name Tadashi Agi and drawn by Shu Okimoto.
What it does well
The smartest thing this manga does is turn a subject that's mostly about smell and taste into an actual plot. The inheritance contest gives every tasting scene stakes — it's not just "is this wine good," it's "did Shizuku just identify an Apostle, and what does that mean for who wins the estate." That structure holds the whole series together and makes even a quiet scene of someone swirling a glass feel like it's building to something.
The series' other trick is visual: when a character tastes something extraordinary, the panels break into huge, often strange imagery — a wine might be drawn as a thunderstorm, a forest fire, or a half-remembered afternoon from childhood. It sounds like it shouldn't work on a static page, but it's the manga's way of putting a sensory experience into pictures, and it's genuinely inventive. Shizuku and Issei also make a strong pair of leads precisely because they approach wine so differently — Issei through training and encyclopedic knowledge, Shizuku through raw instinct he doesn't fully trust yet — and the manga is careful not to make either approach the obviously “correct” one.
Where it falls short
The format repeats a lot. A wine gets poured, the cast debates its qualities, somebody has a vision, and the chapter ends on whether they guessed right. That rhythm is compelling for a long stretch, but by the later volumes of a 44-volume series it starts to feel like a formula running on inertia rather than genuine escalation. The world outside the two leads thins out, too — most of the wine-industry side characters exist to be impressed by Shizuku or Issei rather than to carry their own arcs.
It's also simply a long commitment for a premise that is, underneath the travel and the imagery, one contest stretched across a decade of serialization. If you're not hooked by the first several volumes, the later volumes aren't going to pivot into something different enough to win you over.
Verdict
A manga built around sniffing wine glasses has no right to be this readable, but the inheritance contest and the way it renders taste as spectacle make Drops of God one of the better “expertise as drama” manga out there — just go in knowing it's a long pour, not a quick glass.
Strengths & Weaknesses
Strengths
- The central hook — two heirs racing to identify twelve legendary wines, the 'Twelve Apostles,' before the real prize, the 'Drops of God' itself — gives even a slow, sensory subject a real plot engine.
- The tasting sequences use huge, specific, often surreal imagery (a wine 'becomes' a crashing wave or a childhood memory) to translate smell and taste into something a comic page can actually show you.
- Shizuku and Issei are a well-built contrast: one trained from birth to be a wine snob, the other an outsider with instinct instead of vocabulary, and the series respects both approaches instead of picking an obvious winner.
- It functions as a genuinely useful primer on wine regions, vintages, and tasting vocabulary without ever feeling like a textbook bolted onto a story.
Weaknesses
- The structure repeats: a wine is introduced, characters argue about its qualities, someone has a vivid vision, the chapter ends on a reveal. By volume twenty the shape is very familiar.
- Side characters outside the two leads and their orbit get thin — a lot of wine-world figures exist mainly to react to how impressive Shizuku or Issei's palate is.
- At 44 volumes it's a serious time investment for a series built around one long contest; the later volumes can feel like they're stretching the premise to fill space.
Similar Titles
Where to Read Officially
| Platform | Format | Pricing | Region notes | Link |
|---|---|---|---|---|
| Kodansha Comics (digital, via comiXology/Kindle) | Digital volumes | Paid | Region availability varies | Open |
Frequently Asked Questions
Do I need to know anything about wine to follow it?
No. The manga explains tasting terms and wine regions as it goes, and the imagery it uses to describe flavor doesn't require any wine knowledge to land.
Is this the same story as the Drops of God TV show?
It's the same source material, but the 2023 Apple TV+/France.tv series changes a lot — different setting details and a reworked structure. The manga is the longer, original version.

