| Quick facts | |
|---|
| Format | Webtoon, 187 chapters |
| Run | 2021–present · ongoing |
| Community score | AniList 7.4 · MangaUpdates 7.4 |
| Where to read | WEBTOON — official |
Overview
Seolhwi is a low-ranking scout for the Demon Cult, the kind of soldier who exists to die quietly on routine patrols. That's exactly what happens when his squad runs into a Mount Hua Sect master and gets slaughtered on the spot. But as Seolhwi bleeds out, something impossible happens: a video game prompt asks if he wants to start again. He takes the offer, wakes up back at the beginning, and this time he's not going to be the disposable scout who dies in the first skirmish. He's going to climb the Demon Cult from the bottom up, using knowledge no one else in this world could possibly have.
It's a murim regression story wrapped in literal game mechanics — stats, prompts, restart options — which gives Seolhwi's climb a different texture than the usual "reincarnated genius" version of this premise.
What it does well
The game-system framing does real work here. Seolhwi isn't just remembering a past life, he's operating with an actual interface — stats to build, choices that visibly branch, a system nudging him toward specific outcomes — and that gives his decision-making a clarity and stakes that a looser "I remember everything" regression story doesn't have. Starting from the literal bottom of the Demon Cult's hierarchy also means his early growth feels gradual and earned rather than an instant jump to relevance.
The Demon Cult itself is drawn with real internal texture — factions, rivalries, and power struggles that Seolhwi has to navigate carefully rather than just fight through, with allies like So Ryeong giving him support and stakes beyond his own survival. Action is a strength throughout: fights are choreographed clearly, and the martial arts have a distinct, grounded weight to them that a lot of murim webtoons reach for but don't always land.
Where it falls short
The regression-through-a-game-system setup is one of several similar premises currently crowding the murim genre, and the broad shape — climb from nothing, use foreknowledge, avoid past mistakes — will feel familiar if you've read a few of these already. The game-mechanic framing, while a nice hook, doesn't always integrate as tightly into the plot's stakes as it could; some chapters lean on it more as flavor than as a driving mechanic. A few of the Demon Cult's rank-and-file characters blur together early on before the story gives them room to stand out.
Verdict
A disposable soldier climbing his own organization from the bottom, armed with literal game-system knowledge instead of just vague foreknowledge, gives Murim RPG Simulation a clear hook within a crowded genre. If murim regression stories are already your thing, Seolhwi's climb through the Demon Cult is a well-executed, long-running entry worth the time.